Blood Myth Play Test!

So, despite Elsa continuing her winter vacation in Chicago and the weather being unbearable, Play For Change was grateful to have not only Shonda King come to our play test of Blood Myth, but multiple families, all of whom have children who are affected with sickle cell. Response to the concept, especially the game’s lore, […]

NEW UPDATE!

Since the last update, a lot has happened! The couple of weeks after the last update were spent on iterating on our designs in class which allowed for pretty much every group to tweak their existing game to a “final” state. We also had some informal playtests within this time. Our first playtest was with […]

Opinion by Jack Bogaard

Hello, my names is Jack Bogaard, and I’m a Computer Game Development major and double minor (Programming & Psychology) at DePaul’s College of Digital Arts and Media. I’d like to briefly share my honest thoughts and opinions regarding the recent opportunity I had to get my JYEL credit done in a really fun and engaging […]

Final GWAP Update

Since the last update, a lot has happened! The couple of weeks after the last update were spent on iterating on our designs in class which allowed for pretty much every group to tweak their existing game to a “final” state. We also had some informal playtests within this time. Our first playtest was with […]

GWAP Update 10/6 – 10/13

On Thursday, October 6th, we used the designs we iterated on and began creating paper prototypes for them in class. Most groups have decided on using some sort of card game to model their particular vignette. They range from complex systems with resource management to cooperative systems that more or less rely on working with […]

GWAP Update 9/29

Last Thursday, each group introduced their designs. Some groups tried to make their designs as general as possible so that when we decided on what narrative direction we wanted to go it could be easily applied. The remaining groups took the approach of actually using a specific narrative so that it was easier to hone […]

GWAP Update 9/15 – 9/22

Since GWAP began, we as a class have been getting ourselves better acquainted with the genre of games with a purpose, Croatia, and the types of political concepts we are trying to model for the students within our designs. We used the second week of class to try a variety of games with a purpose […]

GWAP Begins!

This Fall Quarter at DePaul saw the beginning of the class GAM 326: Games with a Purpose. The combined efforts of Doris C. Rusch, Assistant Professor of Game Design, and Dick Farkas, Professor of Political Science, made this experience possible. Games with a Purpose combines the talents of Game Design and Political Science students with […]

Soteria goes to Japan!

Play 4 Change is thrilled to announce that our anti-anxiety game Soteria – Dreams as Currency will be featured in the Indie Game Area of this year’s Tokyo Game Show! Tokyo Game Show is one of the biggest gaming events worldwide. Last year, it attracted 260.000 visitors from all over the world. Established in 2013, the Indie Game […]

Soteria Wins Bronze in 2016 International Serious Play Awards

The Play for Change Team is proud to announce that Soteria – Dreams as Currency has won Bronze in the highly competitive and prestigious 2016 International Serious Play Awards. To see other winning submissions visit: http://seriousplayconf.com/2016-serious-play-awards/ The International Serious Play Conference brings professionals together who are passionate about using games as a way to revolutionize […]